Timeframe: circa 2008
Position: Developer
Technologies: Torque2D, TorqueScript
Status: Released as freeware.
The Story:
A fun little project designed mainly to get out a small game while learning an engine, TunnelBreaker is a puzzle game where you try to break a path of gems towards the exit, breaking the least amount of gems for the shortest path, as you go. Sure, the design could use work, but I did all the art and code.
I used Torque2D and its scripting language at the time. Development took about a week, as I recall, including the artwork, which was fairly simplistic. It is built as a desktop exe, and still runs on modern Windows.