Showing 4 Result(s)

Interrogative

Timeframe: circa 2016 – 2017 Position: Developer Technologies: Unity, C#, .NET, MySql Status: Inactive. The Story: After Epic Frontiers had ceased, I had kept returning to the conversational AI tech I’d come up with for the project, and how great it would be to generalize it and make a middleware …

InsightNG

Timeframe: 08/2013 – 12/2015 Position: Frontend Engineer (contract) Technologies: Unity, C#, HTML, JavaScript, CSS, jQuery, Smart Fox Server, REST APIs Status: No longer active. The Story: I landed at InsightNG right after I left WillPwn4Food, and started as a front-end engineer using Unity’s Web Player plugin in the browser again, …

DodgeBots

Timeframe: 01/2012 – 07/2013 Position: Lead Gameplay Engineer Technologies: Torque3D, C++, Unity, C#, .NET, Powershell, AWS EC2, Memcached, REST APIs Status: No longer active. The Story: My second contract after transitioning from being an Indie to Professional game development. DodgeBots was a fast-action, 3D, browser-based, real-money game. Join a game, …

Little Fish Lagoon

Timeframe: 06/2019 – 05/2020 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, NodeJS, Unity (design prototype) Status: No longer active. Awarded 3rd place in Digital Games at ECGBL 2020. The Story: Little Fish Lagoon was designed to help teach lessons around “The Tragedy of the Commons”, by …