Showing 6 Result(s)

Crisis in Space 2

Timeframe: 10/2018 – 03/2019 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, AWS S3 Status: Deployed to classrooms for research purposes. The Story: The success of Crisis in Space brought in some contracts to do variants of the game for a Google grant, and a different version …

Crisis in Space

Timeframe: 01/2018 – 11/2018 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, AWS S3 Status: Deployed to classrooms for research purposes. The Story: Crisis in Space followed on Deep Sea Crisis’ success with additional grant funding to continue research into communications between people when trying to deal …

Deep Sea Crisis

Timeframe: 02/2016 – 11/2017 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, Electron, NodeJS, AWS S3 Status: Released on LRNG site for a while. Press release. The Story: This was the first game project with Glasslab Games/LRNG/SNHU (so. many. acquisitions). We’d investigated Unity Web Player, but had …

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TunnelBreaker

Timeframe: circa 2008 Position: Developer Technologies: Torque2D, TorqueScript Status: Released as freeware. The Story: A fun little project designed mainly to get out a small game while learning an engine, TunnelBreaker is a puzzle game where you try to break a path of gems towards the exit, breaking the least …

Little Fish Lagoon

Timeframe: 06/2019 – 05/2020 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, NodeJS, Unity (design prototype) Status: No longer active. Awarded 3rd place in Digital Games at ECGBL 2020. The Story: Little Fish Lagoon was designed to help teach lessons around “The Tragedy of the Commons”, by …

Teachable Agents

Timeframe: 12/2018 – 01/2019 Position: Gameplay Engineer (contract) Technologies: JavaScript, QICI Game Engine Status: Built for and deployed by Stanford University (game website here). The Story: While working on both a Google grant funded, and ACT funded variants of Crisis in Space 2, I was requested to take over development …