Showing 10 Result(s)

Game-related Tools and Content

Timeframe: circa 2004 – 2015 Position: Developer Technologies: C++, TorqueScript, Torque3D, Torque2D, JavaScript, HTML, CSS, Web Sockets, NodeJS, unicodetiles.js, SQL, MySQL Status: Unreleased experiments, products, and games The Story: The above screenshots are a number of procedural experiments, such as spawning generated dungeons in 2D using tiles and a marching-cubes …

Epic Frontiers

Timeframe: circa 2007 – 2010 Position: Team Lead, Lead Engineer Technologies: Torque3D, Torque2D, SQL, MySQL, C++, JavaScript, HTML, CSS, Elbow Grease Status: Demo was shopped around various publishers, never picked up. The Story: The story of Epic Frontiers is indeed epic! An MMORPG demo that myself and several other plucky …

Crisis in Space 2

Timeframe: 10/2018 – 03/2019 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, AWS S3 Status: Deployed to classrooms for research purposes. The Story: The success of Crisis in Space brought in some contracts to do variants of the game for a Google grant, and a different version …

Crisis in Space

Timeframe: 01/2018 – 11/2018 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, AWS S3 Status: Deployed to classrooms for research purposes. The Story: Crisis in Space followed on Deep Sea Crisis’ success with additional grant funding to continue research into communications between people when trying to deal …

Deep Sea Crisis

Timeframe: 02/2016 – 11/2017 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, Electron, NodeJS, AWS S3 Status: Released on LRNG site for a while. Press release. The Story: This was the first game project with Glasslab Games/LRNG/SNHU (so. many. acquisitions). We’d investigated Unity Web Player, but had …

DodgeBots

Timeframe: 01/2012 – 07/2013 Position: Lead Gameplay Engineer Technologies: Torque3D, C++, Unity, C#, .NET, Powershell, AWS EC2, Memcached, REST APIs Status: No longer active. The Story: My second contract after transitioning from being an Indie to Professional game development. DodgeBots was a fast-action, 3D, browser-based, real-money game. Join a game, …

Eliza

Timeframe: 04/2015 – 09/2015 Position: Gameplay Engineer (contract) Technologies: C++, GTK+, AS3, Adobe AIR Status: Used for classroom research grant, and as proof of concept for additional rounds of grant funding. The Story: The first contract with GlassLab Games (later LRNG, then Collective Shift, then Southern New Hampshire University), I …

Little Fish Lagoon

Timeframe: 06/2019 – 05/2020 Position: Gameplay Engineer (contract) Technologies: JavaScript, Phaser, HTML, CSS, Photon Engine, NodeJS, Unity (design prototype) Status: No longer active. Awarded 3rd place in Digital Games at ECGBL 2020. The Story: Little Fish Lagoon was designed to help teach lessons around “The Tragedy of the Commons”, by …

Libra Text

Timeframe: 06/2020 – 01/2021 Position: Fullstack Engineer (contract) Technologies: JavaScript, Phaser, Web Sockets, NodeJS, AWS EC2, AWS S3, AWS, API Gateway, AWS, Lambda Status: Released internally to Southern New Hampshire University The Story: The app named Libra Text was the text chat feature from the previous games made for SNHU, …

Libra Audio

Timeframe: 02/2021 – 06/2021 Position: Fullstack Engineer (contract) Technologies: JavaScript, Phaser, HTML5, CSS, NodeJS, Web Sockets, AWS Lambda, AWS Route53, AWS S3, AWS Transcribe, AWS EC2, AWS Certificate Manager Status: Released internally to SNHU The Story: My last project with Southern New Hampshire University. It was also pretty much the …