Showing 3 Result(s)

Magnitude Editor

Timeframe: circa 2010 – 2011 Position: Developer Technologies: AS3, Adobe AIR Status: No longer active. Initially released on the GarageGames store. The Story: Another tool I had released was created for in-house use while developing Epic Frontiers. The Magnitude Editor was used to shortcut some of the item generation needs …

Critical Mass

Timeframe: circa 2014 Position: Developer Technologies: Flixel game engine, AS3, Facebook API Status: No longer active. The Story: This was a quick project I threw together to learn both AS3 and Flixel around 2014. It was a reverse-Asteroids style game where your spaceship needed to fire a matching-colored particle at …

Eliza

Timeframe: 04/2015 – 09/2015 Position: Gameplay Engineer (contract) Technologies: C++, GTK+, AS3, Adobe AIR Status: Used for classroom research grant, and as proof of concept for additional rounds of grant funding. The Story: The first contract with GlassLab Games (later LRNG, then Collective Shift, then Southern New Hampshire University), I …