Showing 3 Result(s)

Critical Mass

Timeframe: circa 2014 Position: Developer Technologies: Flixel game engine, AS3, Facebook API Status: No longer active. The Story: This was a quick project I threw together to learn both AS3 and Flixel around 2014. It was a reverse-Asteroids style game where your spaceship needed to fire a matching-colored particle at …

Project Aurora

Timeframe: 10/2010 – 12/2012 Position: Lead Gameplay Engineer (contract) Technologies: Torque3D, C++, PHP, HTML, CSS Status: No longer active. The Story: My first professional contract! On the heels of beginning to wind down the Epic Frontiers project, I had obtained this contract, and brought over a few of the teammates …

DodgeBots

Timeframe: 01/2012 – 07/2013 Position: Lead Gameplay Engineer Technologies: Torque3D, C++, Unity, C#, .NET, Powershell, AWS EC2, Memcached, REST APIs Status: No longer active. The Story: My second contract after transitioning from being an Indie to Professional game development. DodgeBots was a fast-action, 3D, browser-based, real-money game. Join a game, …